I wanted to capture textures in
the environment that were hidden or lost. I wanted to find decaying and rotted
textures, this process lead me to experiment with rust. I was inspired by
gothic/horror video games like silent hill.
I wanted to capture textures
that were rusted but looked organic in nature, like an open wound. This process
required me to look and find rust in places that the elements had had full
affect.
This then lead me on to micro
environments, micro environments were areas that had rusted and had then
started to have growth. These were areas that captured the idea of silent hill
and my original idea to capture texture.
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